
@Image01 — SEEDANCE INSTRUCTION BOARD
Board image: character anchors, fixed environment constants, and five-beat shot logic.
ArtCraft: m_0g7yyhc9ma117zsk08y5nx3sq06azj






PASS — Images 2-6 are distinct shots/angles/moments, not repeated clones. Continuity holds: no barrier, no door regeneration, Fire stays inside by reveal, Blue appears inside existing cage-room darkness, no extra grenade, boots consistent.
# Blue Razz Day 8 — Seedance Board v11 ## What changed after Bloom correction This is NOT five clones for consistency. @Image1 is the Seedance instruction board. @Image2-6 are different useful reference shots: wide start, low debris/boot insert, empty-cage interior geography, over-shoulder reveal, tight Blue reveal/end. Continuity means the elements align logically, not same composition repeated. ## One Hero Action Fire enters the already-open blasted facility doorway, discovers the cage room is empty, then Blue reveals he was already waiting in the interior darkness. ## Physical Truths - Door is already blasted open at 0:00; it never opens, closes, heals, or breaks again. - One corrugated metal door, attached screen-right; hinge side screen-left; latch side screen-right. - Same threshold debris: hinge screws, pins, metal shards, wet puddles, lime smoke. - Fire starts at threshold and ends inside room. She does not end outside. - Blue stays deeper inside/back-left behind cage bars. He never appears outside or through a new hole. - Empty cages remain empty. No animals/prisoners/monsters. - Fire has exactly one lime-green grenade lowered in right hand. ## @Image Plan @Image1 — Instruction board: character anchors + door constants + beat sheet. @Image2 — Wide start shot: exterior threshold, Fire at already-open door, cages visible. @Image3 — Low insert: boots/debris/grenade crossing threshold, door edge constant. @Image4 — Interior geography: empty cage room aisle from inside, door glow/debris behind, no Blue yet. @Image5 — Over-shoulder reveal: Fire inside looking toward Blue eyes in back-left cage darkness. @Image6 — End/reveal detail: Blue humanoid cyan-eyed silhouette behind bars, Fire separated in foreground/reflection, same room. ## Poison bans No barrier. No closed door. No regenerated door. No second door. No wall hole. No posters/signs/readable text in story refs. No Fire outside at end. No Blue outside. No monster Blue. No extra grenade. No attack/contact/fight yet.
@Image1 = INSTRUCTION BOARD: Fire/Blue character anchors, fixed door/debris/cage constants, 5-beat movement sheet. @Image2 = WIDE START: Fire at the already-open blasted threshold, cages visible through doorway. @Image3 = LOW INSERT: Fire's strapped boots cross the same screws/pins/puddles; one grenade lowered in right hand. @Image4 = INTERIOR GEOGRAPHY: empty cage room aisle, door glow and debris behind, no Blue visible yet. @Image5 = OVER-SHOULDER REVEAL: Fire inside looking toward Blue's cyan eyes in existing back-left darkness. @Image6 = END DETAIL: Blue humanoid silhouette behind cage bars; Fire separated in foreground/reflection. STYLE: GLYTCH anime cel-shading, cold cyan interior darkness, Shinkai rain reflections. CAMERA: one continuous slow push from threshold into cage room, starting behind Fire and ending deeper on Blue's reveal; no cuts, no angle jumps. CINEMATIC TIMELINE — 7 seconds 35mm lens, shallow depth, wet concrete reflections, red exterior spill fading into cyan cage-room shadow. 0:00-0:01.1: Start with @Image2. Fire stands at the already-blasted open threshold. The single corrugated door is fixed open screen-right; hinge side screen-left; same screws, pins, shards, lime smoke, and puddles stay on the threshold. 0:01.1-0:02.4: Use @Image3. Her dark strapped boots step across the debris field. Exactly one lime-green grenade hangs lowered in her right hand; she does not throw it. 0:02.4-0:03.8: Use @Image4. Camera enters the cage-room aisle. Empty cages line both sides; no prisoners, no animals. The open door glow remains behind Fire. 0:03.8-0:05.4: Use @Image5. Fire slows inside and turns attention toward the existing back-left darkness. Two cyan eyes ignite behind cage bars. 0:05.4-0:07.0: Use @Image6. Blue Razz remains a controlled humanoid navy/cyan silhouette behind bars; Fire is fully inside, separated by empty cages. Hold silence before Day 9. No background music. No BGM. Sounds only: rain on metal, wet boot scrape, screws shifting underfoot, lime smoke hiss, low cyan electrical hum, one held breath.